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░░░░░░░░░░░░░░░░░░░░░░░░░░ FA2025 ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
The goal of this second miniproject is to understand the role of infrastructure in everyday life, and practice designing modifications to infrastructure. Infrastructure has inertia: major design of new infrastructure is developed at scale by big committees and consortia; on smaller scales it works by incremental in-place redesign and relatively minor updates. Infrastructure designs have to pay attention to breaking changes both above and below the point of design.
After doing this project you will be able to:
You work for billionaire technologist Leon Skum, whose widely anticipated humanoid robot is just now hitting the market. It’s an amazing technology, but the first of its kind, so as it is deployed into diverse domestic and work environments it is running into hurdles (sometimes literally). Your job is to figure out how to design infrastructure to support it, but more importantly how to augment existing infrastructure in specific environments where the robot is used.
This miniproject will consist of re/designing three infrastructural elements that support the humanoid robot: one re/design will be new proposed infrastructure, while the two others are modifications to existing infrastructure that will be necessary for the robot to function well. You will make a video of the robot working, and encountering friction in its work. Then you will describe the three modifications in a short three page paper. We don’t expect you to build an actual robot, so you or a friend will act as the robot for the video.
Some backstory for the robot:
Your video should communicate three key points:
The video may also feature the new redesigns, but this is optional and is not part of the rubric. Moreover, it will make it harder to fit everything into a minute, and make the video production more complicated. That said, if you have a great idea of how to fit it all in, that’s fine. You’ll still need to write the next section, though.
Each re/design is on its own single page, no more no less. Each of the three re/designs has three parts:
Please remember what we covered about infrastructure in lectures: when redesigning one has to pay attention to upstream/downstream dependencies; think of the interaction between the technical and the social; target incremental change (often the least change possible); there may be winners and losers. To be clear, we expect some discussion of how / for who these redesigns might make the environment harder or easier to be or work in, or have unexpected impacts. It’s perfectly alright to conclude that the redesign is so narrow and straightforward that there will be no unintended consequences. If, however, a TA can think of an implication of the redesign that you do not mention, but is so obvious that you should have thought of it, they will grade accordingly.
Lastly, we’re giving you a lot of leeway in this assignment. We expect many different approaches and encourage you to enjoy the process. We imagine that some of the infrastructure you address will be very technical, depending on the environment, and in other cases it will be less technical but needing change because of the new (humanoid robot technology) that relies on it. We don’t prefer one to the other, rather we just want either approach well explained and well thought through. Finally, our no magic rule applies: the tasks and re/designs should be credible enough one could imagine them in the real world, even if they aren’t quotidian. In all cases, good redesigns will be as narrow and non-breaking as possible.
Your project is due electronically via submission to Canvas by 11:59pm on Monday, Oct 27
There are unending AI slop videos of humanoid robots, many of them disturbingly sexist. To save you some mental anguish I’ve put together a small list of 2025 videos to give you a sense of the state of the art: