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░░░░░░░░░░░░░░░░░░░░░░░░░░ FA2021 ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
Jenn, September 21 2021
Using game design to communicate political points of view
Mini-Project due on 9/26 - See MP1 Instructions and the guide to persuasive affordances, applying the processes practiced in section last Friday.
Design Workbook 2 due by 10pm on 10/3 - this is still a little bit in the future, but it is recommended that you think about designs as you do the unit’s readings each week!
0 pts No design was included
0.5 pts The design is not persuasive
1 pt The design is persuasive, but does not use a persuasive affordance
1.5 pts The design uses an affordance, but which persuasive affordance used is unclear
2 pts The design uses a persuasive affordance, but there is inaccuracy in how the persuasive affordance is deployed
3 pts The design correctly uses the identified persuasive affordance
0 pts No design was included
0.5 pts The design is very similar to another included sketch.
0.5 pts The design is not persuasive
1 pt The design is persuasive, but does not use a persuasive affordance
1.5 pts The design uses an affordance, but which persuasive affordance used is unclear
2 pts The design uses a persuasive affordance, but there is inaccuracy in how the persuasive affordance is deployed
3 pts The design correctly uses the identified persuasive affordance
0 pts No design was included
0.5 pts The design is very similar to another included sketch
0.5 pts The design is not persuasive
1 pt The design is persuasive, but does not use a persuasive affordance
1.5 pts The design uses an affordance, but which persuasive affordance used is unclear
2 pts The design uses a persuasive affordance, but there is inaccuracy in how the persuasive affordance is deployed
3 pts The design correctly uses the identified persuasive affordance
0 pts No behavior description was submitted
0 pts The behavior does not seem related to the social issue the assignment is about
1 pt The behavior is tangential to the social issue the assignment is about
2 pts The behavior is clearly related to the selected social issue
0 pts No behavior description was submitted
0.5 pts The description is of an attitude rather than a behavior
0.5 pts The behavior is not specific, not measurable, and not objectively observable
1.5 pts The behavior is not very specific, but in principle it could be observed/measured
1.5 pts The behavior is specific, but it would be difficult to observe/measure it
2.5 pts The behavior is somewhat specific, measurable, and observable
4 pts The behavior is very precise: specific, measurable, and observable
0 pts The mechanism seems unrelated to encouraging the described behavior
2 pts The mechanism might be related to encouraging the described behavior
3.5 pts The mechanism is loosely related to encouraging the described behavior
4 pts The mechanism is related to encouraging the behavior, but is not a computational technology
5.5 pts The mechanism is clearly connected to the specified behavior, but may not be completely related.
7 pts The mechanism is clearly related to encouraging the specified behavior
8 pts The mechanism is likely to encourage the specified behavior
0 pts The mechanism would actively turn off the target audience
2 pts While the mechanism overall would not turn off the target audience, one or more aspects of the mechanism would turn them off
3 pts The mechanism does not turn off the audience, but lacks positive features to attract the target audience
4 pts The mechanism would be compelling to the target audience
0 pts The device is too complicated to use or requires too much overhead to be realistic in a real user’s life
1 pt The device is usable, but requires users to significantly adapt their lives in order for it to work
3 pts The design requires some extra time and attention, but the load is reasonable in a regular users’ life
4 pts The design will work effectively in a real person’s life without special attention
0 pts The design is coercive
1 pt The design is coercive, but this could easily be fixed without changing the core mechanism
2 pts The design is persuasive, but there are aspects that are coercive
4 pts The design is persuasive, and not coercive
0 pts The design is identical to one of the original sketches
1 pt The design is not original; extremely similar to a known real-world design (e.g., FitBit)
1.5 pts The design is very similar to one of the original sketches
2 pts The design is somewhat fleshed out from the original sketches, but does not significantly advance from them
3.5 pts Solid design along expectable/predictable lines
5 pts Design is truly creative and unexpected